Applications of virtual-reality based visualization systems whose realtime response is essential in performing graphic simulation can be found in enormous fields. The design process of ships or ocean structures where the geometric shapes are complicated and tons of small and large parts are gathered and assembled would be efficiently improved with prompt and accurate graphic simulations in advance. Stereoscopic visualization systems used in the graphic simulation have become popular for their ability to represent realistic images. The construction of such a system, however, is not readily affordable due to the high cost of required hardware and software.
In this dissertation, a practical technique that replaces the expensive hardware based performance by economical software programming is introduced. A stereoscopic clustering visualizations system consisting of five personal computers and two beam projectors is implemented. Passive stereoscopic principle, message passing parallel programming technique, frame synchronization as well as data handling process are integrated together to achieve a high performance computing that generates dependable stereoscopic projection images. The implemented system is verified with complex ship models.