The company, SGI, developed the new 3D API, OpenGL and opened the specification of OpenGL to the public. Many other companies which try to develop the graphic hardware system are maintaining and advancing the products related OpenGL with OpenGL specification.
The softwares which are accelerated by OpenGL show various results according to the detail function in the accelerating device, OpenGL. However, there is a loss in the performance of the system hardware because users are not fully prepared for understanding the graphic hardwares and 3D API.
In this thesis, 3D performance environmental settings supporting the OpenGL 3D API Graphic Sub-system were tested with SPECviewperf 7.1 based on Pro/Engineer 2001 which includes two models in shaded, wireframe, and hidden-line removal, three modes and seven viewsets.
Finally, this research aims for organizing the optimal environment of major application which used by users with the result of 3D performance analysis.